Research Projects

BackTap: Robust four-point tapping on the back of an off-the-shelf smartphone

Demo Tangible

We present BackTap, an interaction technique that extends the input modality of a smartphone to add four distinct tap locations on the back case of a smartphone. The BackTap interaction can be used eyes-free with the phone in a user's pocket, purse, or armband while walking, or while holding the phone with two hands so as not to occlude the screen with the fingers. We employ three common built-in sensors on the smartphone (microphone, gyroscope, and accelerometer) and feature a lightweight heuristic implementation.

Published at UIST 2013 Adjunct

Technological approaches for addressing privacy concerns when recognizing eating behaviors with wearable cameras

Man with Camera and A Sample Picture

First-person point-of-view (FPPOV) images taken by wearable cameras can be used to better understand people's eating habits. Human computation is a way to provide effective analysis of FPPOV images in cases where algorithmic approaches currently fail. However, privacy is a serious concern. We provide a framework, the privacy-saliency matrix, for understanding the balance between the eating information in an image and its potential privacy concerns. Using data gathered by 5 participants wearing a lanyard-mounted smartphone, we show how the framework can be used to quantitatively assess the effectiveness of four

Published at Ubicomp 2013 and SenseCam 2013

ARubi: Programming Ubiquitous Computing Environments Through the Lens of Augmented Reality

Arubi System Diagram

One of the remaining challenges of ubiquitous computing today is the availability of programming tools for non-academic users, including designers and people with basic programming experience, to program ubiquitous experience in the environment. Inspired by the vision and challenges discussed by Dr. Abowd in his paper What next, ubicomp? Celebrating an Intellectual Disappearing Act, we built ARubi, a system with mixed augmented reality (AR) and graphical user interface (GUI) designed for prototyping context-aware applications.

Finalist at Convergence Innovation Competition 2013

Development Projects

Vibro-direction: A Wearable System to Generate, and Track Stimuli in a Psychology Experiment

Vibrodirection

Vibro-direction is a wearable system, attached in part to waist and knee, that creates a random sequence of stimuli and then generates and tracks them until completion of an experiment. Here, stimuli are vibrations that occur on either right or left side on the back of an hearing-impaired experimenter when she taps on a smartphone. Vibration indicates her the side she needs to turn to while conducting experiments with infants to measure active engagement. This system was built to replace an expensive experimental setup consisting of a foot pedal, signal

Used by Dr. Singleton in a study

Student Financing Interactive Visualization

Student Financing Interactive Visualization

Our goal is to generally explore how students generally finance their secondary education and the nature of the institutions they may choose to attend. We display related factors such as loans, grants and personal contributions. While we assume variables of interest will relate to student demographic (gender, income, location, etc.), particular schools (size of school, cost of attendance, etc.) and student loans (average debt incurred), we use a set of data that may expose other unexpected factors. Overall, our system is not intended to be a decision making tool, but

Showcased at Computation and Journalism Symposium 2013

Collaborate Draw: Collaborative Document Creation and Sharing Tool for Desktops and Smartphones Users

Collaborative Document Creation and Manipulation

Inherently human beings like to explain and understand in terms of visuals rather than plain text. They also like to communicate with their friends, family, and business associates. Online document creation made popular by Google Docs has inspired creation of utilities that enable online collaboration for document creation and manipulation. We developed a tool, both for Android smartphone users and desktop users, that facilitates collaborative creation and sharing of information among a group of remotely-located, trusted users using either platform. In addition to this, we have incorporated several advanced features

Winner of Google Product Prodigy 2008, RedHat Lord of the Code 2008


© Aman Parnami